

Be careful in defining your personality, make sure you always have an interest in getting involved in things. Do this too much and you might be missing key tools by the end. Especially if you had multiclassing plans like the above. Even if you aren't this foolish, deciding not to handle things because you're too evil to get involved will mean limiting your overall XP, and this could put you in dire straits.

Poorly, because Strahd is not to be trusted. There's basically no material for them after handing over a certain character and killing a certain other one (both doable at extremely low levels), so their game ended. I just watched another DM's run of CoS end in four sessions because they decided they were totally evil and willing to help Strahd. If you go hexblade early, this means you won't get your aura until the very end of the game, or at all if you aren't completionists.Īlso keep in mind that this game has precious little to do for an overly 'evil' character. I hear some parties get up to 9, but I've never heard of one go past that. My party had to fight Strahd at 8, and they did everything outside the castle, with two extra adventures I popped in on top of it. While Devotion or Ancients has more applicable powersets here, little is stopping Vengeance from using their own to their fullest.Ī hexblade or sorcerer dip is always going to be helpful, but do make sure you're planning around your likely levels. I've DM'd for one, they had no complaints. And occasionally you'll actually get to use their abilities, and they will feel good then. Also, a paladin without a subclass is still a serious threat in CoS, so don't feel like the relative weakness of Conquest is going to totally screw you or anything. Not that you can't make the Oath itself work- you're essentially the same as Azalin or Lord Soth before you, trying to conquer Barovia for yourself, and that could be cool. If not, Conquest is possibly the weakest archetypes to take into CoS due to it's overreliance on fear. Ask your DM if they're going to do this or not. If he's serious about old school dark powers checks, avoid evil archetypes like the plague you won't last very long at all. But that material isn't really all that present in the Curse of Strahd book so if it's getting introduced in, it's due to the DM being an old fan of classic Ravenloft or reading about it and liking what he sees. Make sure to get a read on your DM first the Domains of Dread are *the* setting for punishing evil actions of all sorts.
